Tape

About the project

An online cinema app where I refined my skills in UX/UI design, user research, testing, and full-cycle project development — from initial concept to launch

Main goal

To make the service stand out from competitors through unique features, enhance the user experience, and provide easy access to all types of content

Areas of Work

UX/UI | Prototyping | Design System | Research | Art direction

Screens

160+

Before result

Months

Took

160 Hours

Key Features

Content Selection Gamification

automatic content recommendation triggered by a button press, based on user preferences

Sports Highlights

a "stories" format for quick viewing of key moments from games

Continue Watching

resume content from where the user left off, accessible via the tab bar for convenience

Process

I acted as the UX/UI designer and art director, designing the interface, creating the app icon, and developing the overall visual style

The work stages included:

  • Briefing and requirements gathering

  • Target persona analysis and competitor user interviews

  • Designing user flows and creating a Customer Journey Map (CJM)

  • Competitive and functional analysis

  • Prototyping and wireframing

  • Final design and testing

Solutions

Main Screen: Content is divided into categories (Movies, Series, Sports, TV), featuring promoted content, popular collections based on frequent queries, and quick access to favorites or search

Special for You: A recommendation screen fully personalized according to user preferences. This section also includes a gamified content selection feature activated by a button press

Sports Highlights: Presented in a familiar "stories" format, making the viewing experience fast and convenient

Search: Easy access to all types of content with intuitive navigation and quick results

Results

Tape is a project through which I refined my skills in the full product development cycle — from research and design to visual design and testing

Thanks to this project, I deepened my understanding of user interface development and improved my skills in research and analytics

Tape

About the project

An online cinema app where I refined my skills in UX/UI design, user research, testing, and full-cycle project development — from initial concept to launch

Main goal

To make the service stand out from competitors through unique features, enhance the user experience, and provide easy access to all types of content

Areas of Work

UX/UI | Prototyping | Design System | Research | Art direction

Screens

160+

Before result

Months

Took

160 Hours

Key Features

Content Selection Gamification

automatic content recommendation triggered by a button press, based on user preferences

Sports Highlights

a "stories" format for quick viewing of key moments from games

Continue Watching

resume content from where the user left off, accessible via the tab bar for convenience

Process

I acted as the UX/UI designer and art director, designing the interface, creating the app icon, and developing the overall visual style

The work stages included:

  • Briefing and requirements gathering

  • Target persona analysis and competitor user interviews

  • Designing user flows and creating a Customer Journey Map (CJM)

  • Competitive and functional analysis

  • Prototyping and wireframing

  • Final design and testing

Solutions

Main Screen: Content is divided into categories (Movies, Series, Sports, TV), featuring promoted content, popular collections based on frequent queries, and quick access to favorites or search

Special for You: A recommendation screen fully personalized according to user preferences. This section also includes a gamified content selection feature activated by a button press

Sports Highlights: Presented in a familiar "stories" format, making the viewing experience fast and convenient

Search: Easy access to all types of content with intuitive navigation and quick results

Results

Tape is a project through which I refined my skills in the full product development cycle — from research and design to visual design and testing

Thanks to this project, I deepened my understanding of user interface development and improved my skills in research and analytics

Tape

About the project

An online cinema app where I refined my skills in UX/UI design, user research, testing, and full-cycle project development — from initial concept to launch

Main goal

To make the service stand out from competitors through unique features, enhance the user experience, and provide easy access to all types of content

Areas of Work

UX/UI | Prototyping | Design System | Research | Art direction

Screens

160+

Before result

Months

Took

160 Hours

Key Features

Content Selection Gamification

automatic content recommendation triggered by a button press, based on user preferences

Sports Highlights

a "stories" format for quick viewing of key moments from games

Continue Watching

resume content from where the user left off, accessible via the tab bar for convenience

Process

I acted as the UX/UI designer and art director, designing the interface, creating the app icon, and developing the overall visual style

The work stages included:

  • Briefing and requirements gathering

  • Target persona analysis and competitor user interviews

  • Designing user flows and creating a Customer Journey Map (CJM)

  • Competitive and functional analysis

  • Prototyping and wireframing

  • Final design and testing

Solutions

Main Screen: Content is divided into categories (Movies, Series, Sports, TV), featuring promoted content, popular collections based on frequent queries, and quick access to favorites or search

Special for You: A recommendation screen fully personalized according to user preferences. This section also includes a gamified content selection feature activated by a button press

Sports Highlights: Presented in a familiar "stories" format, making the viewing experience fast and convenient

Search: Easy access to all types of content with intuitive navigation and quick results

Results

Tape is a project through which I refined my skills in the full product development cycle — from research and design to visual design and testing

Thanks to this project, I deepened my understanding of user interface development and improved my skills in research and analytics